Brickstorm
Endless walls, rising speed, and more gold per level. Keep one run alive.
Insert coin · Beta-2 in progress
A tiny arcade for the wait. Four deterministic cartridges inside OpenCode Desktop and Antigravity. Play while the agent works, then submit a replay-verified score to the shared boards.
Replay-verified scores · Shared boards · Daily challenge · XP, medals, ghost practice
The shelf
One core, two hosts, no runtime plugins.
Endless walls, rising speed, and more gold per level. Keep one run alive.
Cut off the AI, level up, and face a sharper rider each round on an endless grid.
Slide the grid, merge matching tiles, and reach 2048 before the board fills.
Clear the field without detonating the mines. Random or no-guess logic boards.
Built for the wait
The server replays the seed and input log. Client scores are never trusted.
Top 50 per cartridge and mode, with your rank and global XP standing.
One featured cartridge a day, three attempts, best of three on a fixed seed.
Best per game per UTC day, level and medal progression, and unranked ghost practice.
Two hosts, one arcade
Thin host adapters, one shared shell and game core.
A GUI plugin with a native tab, per-host sessions, and the same shared boards.
A sidecar with an auxiliary pane and a single-file page. Same player, same boards.
Start here
Beta-2 packaging is in progress. Until the one-command installer lands, build both hosts from source with the steps in the install guide.